The Magical Social Network or 'MSN' is the common method of communication utilized by the Magus Senate of Dalaran. The system works by a series of mass enchanted and functionally identical stones crated by the Kirin Tor. These stones (or gems oftentimes) are attuned to a specific magical frequency of ley energy. Once enchanted and attuned further to a user, by mental command a microportal is opened through which information and data can be transmitted. The microportal network contains a scrambler so that any outside listeners who manage to penetrate the network will hear only gibberish. This network was created by Damon Halliwell, Elberich Haltring, and Verus Baelheit after much work at the founding of the Magus Senate. This network is the successor network to the Systematic Keystone Yabbering Perennial Exonetwork, or 'SKYPE' for short.
#11203444 Jun 22, 2015 at 11:40 PM · Edited 4 years ago
Designer: Titanic in origin, systems piggybacked by reverse engineered Titanic Arcanotech. Currently under Ordinatii jurisdiction.
In the quest for knowledge and weapons against the Iron Horde, missions have been deployed to Titanic research facilities to plumb them for information. In their searches the Magus Senate has found the control system for an Orbital Asset. The New Offensive Near Frontline Utility and Normalized Complete Tactical Ionizing Orbital strategic Negation Artillary Laser. The researchers think they're hilarious. Presently the weapon system's charging apparatus is poorly understood and without a means to reach orbit, the weapon system is limited in scope yet highly potent in practice. It is not going well. This weapon is intended to be used in a strategic method.
The array is also capable of boosting broadcast signals.
#11203673 Jun 23, 2015 at 01:21 AM · Edited 4 years ago
Utilizing Script Drive Magitech, the laboratories of Dr. Barnaby Fizzleflash and his associates at the Institute for Gnomish Engineering And Research (iGEAR) have engineered a device that delivers Light energy in potent pulses. Shaped as a flat disc with a single handlebar, the LITE is designed for on-demand field healing when no healing-capable personnel are available. Within each disc is a Light-grounding device (LGD) that grounds ambient Light energy passively and stores the energy in a resonance crystal that acts as a Script for a Paladin’s healing spell. When the LITE is activated, this stored energy is then discharged through the disc that acts as Script Drive and delivers the healing spell to whoever the disc’s flat surface is in contact.
To operate, grab the LITE by the handlebar, press the disc over the wounded personnel’s sternum, and flick the switch on the handle. The device will discharge a powerful pulse of Light energy (approximately 4500 Standard Photonic Units) that will radiate through the subject’s body.
Important points to note: 1) LITEs are NEVER to be used as a substitute for proper medical attention or healing from a trained Light-wielder if such personnel are available. 2) LITEs are NEVER to be used on shadow beings or personnel who actively wield Fel, Void, or any form of Shadow magic! The resulting feedback can be catastrophic. 3) All personnel aside from the LITE operator and injured party must stand at least one yard from the LITE when a pulse is activated. 4) Current models of LITEs can only store up to a maximum of 5 reliable discharges before recharging is necessary. 5) The LITE’s LGD will recharge in time. The average time for an LGD to recharge for 1 discharge is approximately 6 hours. 6) The effects of the pulse on its target can be unpredictable and finicky in its ability to heal injuries and ailments. Minor injuries and infections have an ~85% chance to be cleared. Moderate injuries and ailments – ~45%. Severe to life-threatening injuries and ailments - ~10% 7) Experiments have shown LITEs to be capable of bringing a person back from the brink of death, though this effect has been unpredictable and inconsistent thus far.
#11206802 Jun 23, 2015 at 04:37 PM · Edited 4 years ago
Designed by: War Ministry RND personnel, Ministry of Arcanum personnel.
A magical weapon devised by the military RND of Dalaran. The beam is powered by a series of ley siphons designed by the Whitehall Family with the aid of Muzula Silverweave and directed via a portal network established by the Librarium and War Ministry RnD. The weapon is targeted and controlled by a series of runes projected by a hololithic device, once global coordinates are entered into the runes, the portals are redirected and an intense beam of arcane energy appears above the target. However due to imperfections in the mana siphons, this weapon can only be used every other day or so, if that. This weapon is designated as anti-fortification and anti-vehicle.
#11246571 Jul 04, 2015 at 05:03 AM · Edited 4 years ago
P.O.R.D.O.S. - Portable Outdoor Relief and Defensive Operations Shielding
Designer: Daviden R. Pordos, Dalaranian Engineer.
Is a large force-field making machine that the soldiers of Dalaran can carry into battle to provide themselves with a shield that covers many yards for a short period of time. The device was created during what scholars have been calling the Cataclysm when the Horde under Garrosh Hellscream's rule took on a highly aggressive stance in the war against the Alliance. It was created by Daviden R. Pordos, a human engineer who had joined the Kirin Tor after facing the military might of the Horde several months before. He claimed to create it after seeing the terror of goblin advances in technology in warfare and wanted a way to protect soldiers from heavy artillery without the need of warmages manual channeling a barrier. His colleagues though, who were his trusted assistants, claim that he wanted a neutral and uneventful place to create a device that would bring in fame in spite of his older brother Mark J. Pordos; a lawyer that was crowned Stormwind's Lawyer of the Year for 4 years in a row.
Usually rumors such as these would not be not placed on record but the hilarity of this device's conception was stressed by the original creator's colleagues that later gained the official credit for creating the device.
After the device was field tested and was found to be quite an ingenious device that also gained much credit amongst the infantry that got bombarded often and was requested by many members of both the Alliance -and- the Horde. Daviden leapt on the opportunity and sued the City State of Dalaran for infringing on copy-right agreements. Dalaran, in fear of such a powerful device falling into the hands of either the Horde or Alliance pulled in the big guns and waged a fearsome battle in court. Daviden in desperation called upon his brother Mark for support and became his defense; which only resulted in the Pordos losing the lawsuit; Daviden was laid off and his device returned to the safe hands of his colleagues in the Engineering Corp. Some say Mark was defeated purely because of the unrelenting strength of Dalaran's Lawyers, while others say he purposely lost to make sure the family pride remains in the Pordos Law firm.
Editions worthy of use:
P.O.R.D.O.S Mark III: After several months of using Mark I in battle (and after the disastrous and explosive attempt to create a Mark II using super charged batteries than easily rechargeable crystals), complaints arose for the energy required to hold up a shield for even minutes at a time and the overall clunkiness of large machine that often need several men to carrier it by hand, and the device was redesigned to be more maneuverable. The shield was broken down into three parts and made much smaller so it could be carried by multiple individual soldiers to maximize the area covered by the shielding. 1.The largest part of the device is the Energy Condenser that takes either four crystals or charged batteries and creates multiple beams of energy that cross into a focus. 2.The Foci is a small box that is fastened onto the top of the condenser that focuses the energy and goes into the lense that actually creates the field. This box has many different variations in intensity but all remained the size of a tissue box. It was not uncommon for soldiers to be seen carrying multiple foci into battle/ 3.The Lenses is the last part of this device and is the most delicate; it's of either enchanted or etched glass and is the size of a small plate that must be screwed into the top or the sides of the foci. For protection against aerial assaults: lenses of large squared areas are placed on the top of high intensity foci. For waging assaults on the ground: wide lenses are placed in the front and large area lenses are placed on the top of not usually high intensity foci.
Many of these models were distributed to the War effort in Draenor as the invasion was launched in haste.
All editions after the Mark III are all virtually alike in shape and size but differ slightly from model to model as the Pordos crew gave more liberty to battlefield engineers needing to adapt. ex. fusing the foci-box into the energy condenser, adding more ports for batteries, a gnomish knock-off that didn't use any kind of magical crystals or runes at all- which the Grand Court of Dalaran is currently investigating the validity of taking the magic out of a magical shield made only in a magic based military.
The original P.O.R.D.O.S. was the templet for many other magically assisted machines that create barriers and shields for Dalaran. Many of these hugely popular -and- large machines can be seen from the Navy to Outposts under construction.
All resembling models of the third edition have interchangeable parts and lenses that have made the production of older P.O.R.D.O.S. much easier despite the newer and more streamline editions that many modern-magi have come to love.
=================================================== All credit belongs to the Pordos Battlefield Magitech of the Engineering Corp
[[Also known as the dweeb Meren T. Young]]
#11251091 Jul 05, 2015 at 03:29 PM · Edited 3 years ago
Designed by: Kalecthos Delnathor (Retired), Mage-Commander Alexander (Active)
The holobracer is a modular wrist mounted hololithic cogitator which utilizes arcane runes and a single task datacrystal core to store and process vast quantities of information. The bracer is intricately tied into the Magical Social Network and is capable of transmitting and displaying information sent over the network in kind. The holobracer is typically worn as as a bracer on the wrist or integrated into a leather or metal gauntlet. The upper levels of computational power of the holobracers varies from model to model but is generally capable of performing large sums of calculations (in the range of 1.9 million per second with specific models ranging from as high as 2.6 to as low as 1.4) involved in the act of rapid rune creation, ley line mapping and access, and various custom modules.
The most common variant in use by the Magus Senate of Dalaran is the Mk III pattern, which is in mass production. Other models in use are the somewhat outdated Mk II variant. Which, while more robust and in possession of greater scanning capability, lacks in data processing ability and storage functions. Also in use is the Mk I (custom) variant which is a prototype version which sees continuous update. This pattern is typically used only by early adopters or people involved in the creation of the holobracer and as such does not have a standard level of specifications.
The Holobracer contains many secondary functions that include, but are not limited to: -Scanning functions -Computational ability -Hololithic projection -Rune design -Rune branding -Mapping function -Vital sign monitoring -Locator beacon
Some of the specific modules available for use depending on ministries include but are not limited to:
Administration: -Surplus data processing and storage ability. -Enhanced data transmission ability
War: -Artillery targeting and guidance modules -Portal beam targeting module -Orbital targeting module (Restricted to use on Azeroth) (Mage-Commander only) -Enhanced area scan module -Remote access to battlemage holobracers -Enhanced data-tethers -One use emergency shield -Portal nexus beacon
Interior: -Remote access to ministerial agent holobracers -Interrogation Module -Stealth Transmission capability -Enhanced area scan module
Justice: -Enhanced area scan module -Remote disabling of holobracers -Enhanced locator module -Interrogation module -Restraint rune creation
Foreign Affairs: -Enhanced auto-translation module -Surplus data processing and storage capability.
Academics: -Containment field module
Other modules which exist as prototypes or custom modules include:
-M.A.S.I.E.(Magically Augmented Social Interaction Enhancer) module -Other
-'Citadel' Pattern Holobracer: A sub-pattern of holobracers designed to be used in research work and lab work.
Magically-Augmented Nautical Artillery (M.A.N.A.) Classification System
Developed by: Bartolomé Avant
The MANA system was developed to classify naval weaponry for the purposes of RND equipment cataloging and for more accurate rating of commissioned Dalarani vessels.
MANAs are defined as: any vessel-mounted weapon whose performance is enhanced by magical means (usually enchantment) or whose function depends on the use of magic or magitech. Individual MANAs can be considered between 1.5-3 guns depending on the nature of its magical alteration.
Class I MANAs are defined as mundane armaments whose components or ammunition are magically enchanted for the purposes of augmenting function and would still be functional should enchantments fade. (eg. Gilnean cannons whose barrels are enchanted with flux acceleration)
Class II MANAs are defined as armaments that do NOT utilize magitech and whose users MUST actively use magic in order to operate. (eg. Cannons whose reloading depends on direct conjuration of its ammunition)
Class III MANAs are defined as armaments utilizing magitech in order to perform its intended function and whose users need NOT use magic in order to operate.
Class IV MANAs are defined as armaments utilizing magitech in order to perform its intended function and whose users MUST use magic in order to operate.
((Hello! Farel here from Singapore! Though I haven't had the time to update on the forums as I'd like, I just thought I'd put a note here for things to come! I fully intend to put LOTS of things here! So, yeah, it'll be fun. See you all soon!))
Mana siphons are a lynchpin technology of the ministry of war which is utilized in many different examples of weapons technology and devices. It is capable of being miniturized or enlarged as desired. The smallest possible size currently for the full two part system is a guantlet, with select parts being converted into grenades and other articles of technology.
The siphon is divided into Three distinct parts:
1. The extractor: The extractor works by creating a negative magic zone (low-pressure) to interface with a magical source (high-pressure). Mana is then drawn into the siphon and stored in suspensor chambers isolated from the bulk of the system. The speed of extraction is variable and the total ammount of energy capable of being extracted is equal to the limit of the containment chambers. The extractor can be attuned to other sources of energy, but will require a specially constructed containment chamber for the energy type.
2. The converter: The converter is a transmutational device which acts to rapidly convert raw arcane energy into anouther magical format. Current possible transmutations are: - Arcane-->Flame energy - Arcane-->Frost energy - Arcane-->Shadow Energy
Two alternate configurations that cannot be duplicated on the small scale exist: - Arcane-->Electricity - Arcane-->Chronomantic energy
3. [Classified: State secret, propriety technology of the ministry of war]
The converter technologies has application in several other derivatives.
Data-Siphons: The data-siphon extracts small traces of electroneural activity from a brain and reconstructs the pattern on a series of data crystals and hololithic crystal cogitators. This results in a mostly accurate reading of what the target is thinking. Only works on touch.
Rad-Grenades: The converter portion of the technology is extracted and condensed into grenade format, after being charged with arcane energy in the suspensor chamber and primed, after 4 seconds it detonates, converting the stored arcane energy into an as of yet unknown electromagnetic radiation.
The Data-Slate is similar to the Holo-bracer in theory. Both are connected to the Dalaran Magi-Tech network and used for communication and field purposes. The Data-slate does not have holographic features, and is instead a small hand held device, no larger than a standard novel. The screen on the device is intractable with finger touch or with special pens, if one does not like fingerprints on the screen. This was designed from borrowed Titan technology for easy interaction.
Features of the Data-Slate:
Access to the Magi-Tech Network.
Access to the Dalaran Library. (Limited, not all books are yet scanned!) Access to other libraries as their information is added. This prevents a book from being out of reach to those that require them, as infinite copies are able to be stored within the network, no need for a physical copy.
Scanning Technology: Borrowed from Gnome-Tech, the scan allows new books, documents, letters, and other paperwork to be added to the network with a scan. If a very rare and valuable book is found, scan each page into the network, to preserve the integrity of the book.
Soul-Echo Protection: Each data-slate will be attuned to each person upon receiving a data-slate. This ties each data-slate into the very echo of a person's soul, and can not be used without such. Better than password technology!
S.E.L.F.I.E. Camera: Each Data-Slate comes with Camera technology to better capture field work. Each picture can be instantly uploaded into the visual Magic Social Network for viewing by other colleagues.
Recording Crystal Technology: Record conversations or visual for on screen viewing. This technology has been around for a long time, it was simply integrated into the Data-Slate.
Easy Shopping Application: If your favorite store is on the Magi-Tech network, browse their product from anywhere! Make a purchase that comes right from your personal bank account! Fees may apply.
Easy Goggle-Tech Applications!: If you have goggles that already have recording or data-saving technology, it can be attuned right to your data-slate.
C.L.O.U.D. Storage! Store everything in a magical data-base, backed up by dozens of titan data-cores. ( Current Log Of Uploaded Documents)
This project is looking for contributions by other engineers for more applications to upload into the Data-Slate for ease of use. Holo-Bracers look tacky. Be a professional with a Data-Slate!
Also called the Intelligent Personal Assistant Device.
Designed by Matiff Durthan, originally for a selected, trusted, few, the Anti-Magic Round and its designs are now freely open to the Senate and the Ordinatii to do with as they please following the engineer's disappearance.
The AM Round, upon contacting a surface of any sort, quickly unleashes its own magic to create an area around the point of contact where any arcane-based magic is nullified by disrupting the flow of arcane coming in and out of said area. The zone created is no more than 5 feet in diameter and will only last a short time (2 min). The round has been designed with flexibility in mind and can be fired from any weapon that fires normal rounds.
Originally created by a collobration between Mat, the mage Saeiter, and a women the two met in the Cathedral, the original Arcane Cannon was expensive, big (Designed for a large ship), and slow to reload.
The ArC V3 the newest version of the cannon created by Matiff. Its designs are now available to the Ordinatii and the engineers of the Senate to build, or modify, as they wish.
Small enough to wear on one's wrist, it was intended to be a backup weapon for mages, should they run out of mana for their own magic. It was also intended for use by the Guard and those few who align themselves with the Senate, but are unable to use magic on their own. It fires beams of concentrated arcane that are capable of stunning, or killing, a person, depending on the power and lenght of time the beam is applied.
(( More to come in time. ))
#11657479 Oct 20, 2015 at 02:00 PM · Edited over 3 years ago
Mana Candle Creator: Farel Arc Stage: Prototype (8 count) Status:Ongoing work in progress; currently unreleased. Near complete.
Lysabet's Notes: The mana candle is an alchemical creation designed to saturate an area with a high quantity of pure, natural mana- which, admittedly, is pretty clever. Mana candles are created from a blend of various arcane-rich herbs, tonics and extracts which are mixed and specifically treated for preservation.
Mana candles may eventually be a very useful asset to rooms in which rituals, scrying, enchanting, or other energy-intensive activities may be performed. Additionally, Farel's got notes here where the candle may also be used to lure in arcane creatures.. some of which that are dangerous.
By standard, mana candles are dark blue in color with no noticable odor. A mana candle can be lit by normal flame, however once the flame ignites the candle, it becomes a very pretty shade of light blue. It doesn't give off much smoke, either. The flame also doesn't react to water or wind at this point- and won't burn other objects, like cloth or paper. When mana candles reach their base, they leave behind a light blue ash, which in itself can be used as a reagent for other things, including more mana-candles.
Additionally, mana candles can be made in various sizes, though notably, the bigger they are, the more heat is require to keep it lit. Worrisome enough, Farel's tried to coat the top of a mana candle in specially-made flammable liquid in order to keep the heat lasting. I did attempt the same thing to calamitous effect.
Farel's notes also include something about trying out different colors of the candle, flame, and ash, as well as different scents- but it was all very experimental, considering many reagents react horribly with one another.
Could, eventually, become a household item for magic-users.
Lysabet's Notes: This one is utterly amazing, conceptually- if I could get it to work without it becoming overcharged and detonating. The WYRM is something akin to a mekgineer's chopper, but powered and made using multiple arcane components as well as engineering- most of which are also Farel's handiwork.
When complete, the WYRM will be a light fighter/transport vehicle capable of being equipped with various script drives.
Currently due to a problem involving the active Flux filter.. it detonates when powered on. Definitely not ready. Definitely probably best left to rest for now. But I call dibs on the first one.
ARCEX Creator: Farel Arc Stage: Prototype Status:Semi-Complete; May need revision.
Lysabet's Notes: This one seems almost done. I wouldn't suggest using it until it's been tested. May want to wait for Farel. Conceptually, however, it seems to be.. arcane gunpowder. Included are his notes on the matter.
Farel's Notes: Arcex is an arcane-alchemical compound created from refined, enriched aman powder and a special catalyst which provides rapid energy conversion and release. Upon ignition by arcane flame only, the dark blue Arcex powder will fuel the conversion reaction, releasing large amounts of arcane energy which can be used in ammunition, explosives, etc. Arcex is useful in situations where minimal energy detection is desired, and where anti-arcane devices reduce weapon efficiency.
A special type of striker is used with Arcex devices which create a small spark of arcane flame upon physical contact, high-speed impact, or remote activation. These strikers can be used in various types of ammunition, allowing use by standard firearms. The striker is crafted from a crystal pin which fractures, releasing the small arcane charge stored within. These crystals require few resources to craft. The force created by even small amounts of Arcex powder is often enough to shatter standard round casings, thus, rounds using Arcex powder must be constructed from arcane-resistant materials, or be treated to resist arcane energy.
Like other types of ammunition, Arcex rounds fire their projectiles through a release of kinetic pressure, however, much of the energy from an Arcex round is wasted if not using energy-projectiles or arcane absorbing materials (such as Arcanute). Energy-projectiles (or energy-emission projectiles) are commonly charged prior to use and do not rely on secondary means of charging. Energy-projectiles used for Arcex rounds are dormant and will not activate unless fired from an Arcex cartridge. Script-based projectiles may also be used for Arcex rounds; however, these are often restricted due to limited energy released through detonation and script-capacity of the round.
Each round - whether energy or script based - is charged through the base of the projectile which is crafted from a highly energy absorbent metal (often Arcanite) which then transfers the energy to the main core . The core of each projectile will be fully charged prior to release after-which it will activate on impact or as directed. The larger the round;s cartridge, the more Arcex powder which can be used thus, the larger the capacity of the projectile's core.
The inside of many Arcex cartridges are coated with a thin Vamine adhesive which absorbs the majority of arcane flux released during energy-conversion, however, some of this flux can and will escape; thus, caution should be used when firing a high number of Arcex rounds (flux increases with cartridge size). Arcex rounds can service numerous standard firearms, though are especially effective when used with specialized armaments.
Other devices which can operate with Arcex powder and energy/script based charges are: grenades, mines, mortars, and various artillery shells. When not in use, Arcex powder should be stored in highly secure arcane-resistant containers which will protect the powder against the possibility of accidental ignition. When creating Arcex powder, care should be taken to ensure no sources of Arcane fire are within the vicinity.
Lysabet's Notes: This is something I feel we desperately need. The EHS is a public service device created and designed for use during large-scale casualties such as natural disasters and hostile attacks. According to Farel's notes, it can be used for extensive periods of time with very little to no risk of failure.
Each device is equipped with a power core as well as a generator, which allows for near- continuous use. The core itself can handle an incredible four-hundred uses (currently one use at a time) with a 48-hour recharge period. Each use provides a high quantity of energy, capable of healing minor injuries and stabilizing patients with otherwise fatal injuries.
Farel's notes say, however, that multiple uses for a critical patient is ill-advised.
Brief History: The C.A.B. is an engineer's interpretation of the bolas some Mage-Hunters used during the Nexus War against the Mages of Azeroth. During the Nexus War, battlemage and engineer Michaella Wrathburn witnessed many of her comrades get strung up, tangled, or even mutilated by these arcane bolas. Many times she tried publishing the same kind of bola to her superiors in Dalaran, but each time she was turned down due to the controversy and the pained memories left behind by the arcane bola's original creators.
It wasn't until the War in Draenor that the Magocrats of Dalaran allowed Wrathburn the opportunity to include the arcane bola into the battlemage's arsenal to better combat the many dark casters that threatened to corrupt the planet. At that point Wrathburn had become a renown engineer within Dalaran and helped create many emergency and adaptable devices that the battlemagi of Dalaran could use in the battlefield. The C.A.B.s are still considered to be a sensitive case, and still remain as an optional piece of equipment for most if not all battlemagi.
Description: The original were usually either regular bolas enchanted to stun and/or mutilate, or pieces of stone, leather, or clay strung together with enchanted cord/wire. Each "ball" of the bola was palm sized so that it could take down any size mage without worry, and the lines between the "ball" and the ring* sometimes reached lengths of whole yards. *Many bolas had rings at it's center for the Mage-hunter to hook their fingers into or even their whole hand to better maneuver and swing the bola.
The is something of an ingenious loophole to the controversy of the original Arcane Bola, for though the mechanics of the C.A.B. are essentially the same, the aesthetics of it are different enough to not unsettle battlemagi at first glance. 1.The C.A.B. starts out as a spherical object the size of a human male's palm with three mana crystals embedded on it's outer shell equidistant from each other. It is split into three parts that eventually split apart when activated. 2. It splits into three equal, orange slice parts that are connected to a finger/palm sized ring in it's center via cord, wire, or arcane strand. Depending on the user, the weight of each "slice" can be increased or decreased, and can often times by made into a whole ball by creating an arcane sphere or programming the "slice" to become a whole metal ball. 3. After splitting, each "slice" extends to it's re-recorded length and dangles around the battlemage's hand/finger. At this point the mage can either leave it drooping for later use or start swinging it as the stunning/electrocuting/anti-magic spell won't activate until it leave's the battlemage's presence. 4. Upon hitting the target is where things get interesting, and where the battlemage can motify the C.A.B. in anyway they want. Most times, the cord/arcane strand tangles around the target's legs and the "slices" magentize together, while at the same time stunning the target as their body comes into contact with the cord/arcane strand.
Notes: Each C.A.B. can be used many times before recharging, and can even be passively charged while carried on the battlemage's person. They can be used on any number of creatures but are better left to magical gifted humanoids as melee combatants are known to wear resilient armour and can be resistance to most non-lethal stunning spells. The only limit to the power of the stunning/burning/mana-draining spell on the C.A.B. is the mana crystals attached and the battlemage's ability to program the bola.
It's very important to note that enchanting the C.A.B. with lethal spells or using them to kill any humanoid, ally or enemy, can result the offending battlemage in facing a Court Marshal and will be facing charges of man-slaughter. The C.A.B. is considered to be a non-lethal device for battlemagi to use in the incapacitation and capture of rogue-mages and dark casters. -If the situation is proven dire enough, it is permitted for battlemagi to use their C.A.B.s lethally and will only face a warning from their superior officer.
Wrathburn has noted on many of her inventions and engineering translations that they are all open for adaption and modification, and that the copyright would only require brief mention of the original creator if any of her Marks were used as a basis.
[More Versions, Marks, Adaptions will by Wrathburn and ambitious battlemagi published as the Defense of Azeroth goes on.]
The following are a list of specially designed arcane-alchemical compounds which contain various functions and applications in commercial, industrial, and military fields. The base compound SYNO is inexpensive and easily produced in large quantities. SYNO is processed into the following compounds:
MIRSINE - Mirsine is characterized by its ability to absorb and store mana for prolonged periods of time. Mirsine is generally produced as a liquid or gas, though Mirsine ooze has found use in some processes.
Stable and non-reactive to physical and chemical forces, Mirsine has found use as a fuel for Mana/Arcane Conversion (M/AC) generators and engines as-well-as a means of transporting mana collected from collection arrays and generators. Naturally blue, Mirsine will become luminescent once saturated. Mana can be extracted from Mirsine by force or through the use of an extraction chamber.
Mirsine - in liquid and gaseous form - is highly reactive to Arcane Fire and must be protected against exposure at all costs. Ignition will occur instantaneously and all mana present will undergo rapid mana/arcane conversion. This volatile reaction makes Mirsine the optimal fuel for various military ordnance and arcane forges.
PHIMINE - Phimine is characterized by its ability to absorb and store arcane energy for prolonged periods of time. Phimine may be produced as a liquid, gas, or ooze though in all states must be kept under strict control. Like Mirsine, Phimine is used as a source of fuel for numerous arcane-based engines, drives, artifacts, etc. However, unlike Mirsine Phimine can and will react with outside energies, thus, caution must always be used.
Phimine is much more capable in terms of energy-storage than Mirsine though the two are often used in a single system; such as Mirsine transporting mana to an M/AC generator which is then converted to arcane energy and transported to an engine via Phimine. This is known as aDual-SYNO System.
The natural volatility of Phimine makes it optimal for use in military ordnance and as an emergency source of power. Phimine tanks can be saturated and stored without threat of deterioration for decades (or longer) until required.
VAMINE - Vamine is characterized by its ability to absorb and store arcane flux for prolonged periods of time. Vamine can be produced in a liquid, gas, or ooze form and is equally useful in each. The large quantities of arcane flux produced through mana/arcane conversion (as well as spellcasting) is a struggle magi have faced for decades.
Arcane flux (sometimes called volatile arcane or chaotic arcane) is raw energy which behaves in erratic and dangerous ways; causing spells and arcane devices to malfunction and altering reality in undesired ways. Vamine is an extremely stable, safe compound which attracts, absorbs, and contains arcane flux until such a time it can be extracted and 'burned' or transferred to a cleansing system.
Vamine is often stored in tanks located near flux-producing equipment and systems; while these systems generally (should) have containment measures of their own, Vamine acts as a back-up. Vamine gas is non-toxic, mixes well with air, and can be condensed back into a liquid form with ease. Any system utilizing Mirsine, Phimine, and Vamine is known as a Triple-SYNO System.
GAIMINE - Gaimine is characterized by its ability to absorb and mimic other compounds such as philogisten, alchemical potions, organic fluids, etc. All characteristics of absorbed compounds (i.e. fammability, toxicity, alchemical effects, etc.) are mimiced by Gaimine once assimilated.
To undergo assimilation, a vat of Gaimine must have a minimum of five percent (5%) of its' total quantity introduced as the assimilated compound (ex: 100oz./5oz.) Compounds containing mystic (arcane or otherwise) energies can be mimicked though will be reduced in potency unless provided with energies proportional to its' quantity.
Gaimine's ability to mimic blood, fuel, potions and other complex liquids allows it to be used in various medical, industrial, and military fields respectively. Assimilation time is directly proportional to the amount of liquid provided and begins with (72) hours at (5%).
Arconem (Arcanite Conversion-Emission) metals have been successfully manufactured for use in personal armor, vehicular plating, and structural support. Designed with maximum magical protection in mind, Arconem takes advantage of arcanite's highly conductive nature to absorb and redirect arcane energies while the metal's hardened outer layer is forged to be physically and magically resistant.
As the arcanite-core of Arconem is charged with energy, that energy is then forced outward and emitted as shield to further protect against physical and magical attacks. Vehicular and structural Arconem in-specific is designed to be powered by a secondary source, thus providing a strong and continuous shield so long as energy is supplied.
The following are a list of current Arconem alloys in order of expense: -Bronze-Arcanite -Steel-Arcanite -Mithril-Arcanite -Dark Iron-Arcanite -Thorium-Arcanite -Titanium-Arcanite -Titan-Steel-Arcanite
Arcanite is highly enchantable and can support numerous runes.
CROSSWAY is a public Arcane Transportation network (and company) dedicated to providing all denizens of Azeroth access to instantaneous point-to-point transportation. The neutrality of CROSSWAY has allowed it to construct terminals near almost every major city and outpost with less common terminals found in various locations. However, all users must possess a CROSSWAY Card (CWC) containing their identity, affiliations, and - if desired - banking information for automatic billing.
CROSSWAY terminals are large circular platforms with a single holo-tech terminal. A card is scanned, a destination selected, and payment provided (unless automatic). Those not in possession of a CWC will be provided with temporary 'Guest' passes linked to the primary card; identity and affiliations must still be provided and will be verified with known records.
Each CWC is imprinted with personal identifying information such as race, gender, age, residency, and occupations in addition to a photo-ID and Aural Fingerprint. The Aural Fingerprint of a CWC must match the holder and cannot differ significantly.
Payment depends on location, travel destination, and number of guests. The average cost of use for an individual with no guests traveling from Darnassus to Stormwind is fifty (50) silver.
New terminals known as 'Air-Gates' have been constructed to provide transportation to airships, airplanes, zeppelins, etc. for a higher fee though do not require guest passes for all passengers. Cargo will be scanned prior to use. Individuals must be in possession of a CWC and Terminal Interface to use CROSSWAY-Air terminals.
With the development of new arcane signal-homing and long-range spell targeting technologies, users may now use their CWC or vehicle/ship integrated system to travel to CROSSWAY terminals. Users must be in possession of a CWC and within range (approx. 30 miles) of a CROSSWAY terminal or relay.
#11760938 Nov 16, 2015 at 11:31 PM · Edited over 3 years ago
Weaponised Singularity Generator, or WSG for short
Creator: Grand Engineer Mathias Blackheart
The WSG takes advantage of the current wormhole technology, but has many major modifications, obviously. The WSG will as it's name states, generate a weaponized singularity which will suck in and destroy anything touching, or beyond it's event horizon.
The WSG singularities are not massive, but the same size as your average wormhole generator when created. The singularity itself sucks in anything touching, and within through a highly unstable, and destructive singularity, which shreds the very molecules. The other side of this singularity, will be somewhere in many different places in the world, and what comes out are particles completely indistinguishable from what they once where, destroying all possible data thrown in. Any electro-magnetic wave, including visible light, is highly distorted, being again, highly indistinguishable from what it once was. Said waves and particles cannot escape the singularity once it is thrown in, however I would like to mention that the singularity only lasts about a second or two, so let's say it is thrown at a wall, it would only create a large hole in the wall, and possibly ground, but would not destroy the entire building.
The device itself is shaped much like a grenade, which makes it simple to throw once activated. To activate the device, one simply removes the pin and presses the red button, and in five full seconds, the device activates.
It is recommended that this weapon only stay in its small, grenade like form, and not be expanded to large weapons of mass destruction.