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Ministry of the Interior

The Ministry of the Interior is one of ministries of the Magus Senate of Dalaran. It is responsible for policing and security in the City of Dalaran and its territories, disaster management and prevention, as well as the investigation and enforcement of Dalaran’s laws, among other responsibilities.

  • Minister - Salazar Demes
  • Director of the DMD - Myrthelicen
  • Director-General of the Guard - Octavius Graves
  • Warden of the Violet Hold - Alturas
  • Director of the Violet Gate Authority - Melissa Cartwright
  • Director of DEMA - Grimwold Runeoak

Department of the Dalaran Guard

The Department of the Dalaran Guard is charged with enforcing the mundane laws of the Magocracy of Dalaran and the protection of its citizens. Duties include policing, investigations, and protection of important figures visiting the city. Responsible for issuing arrest warrants, writing up investigative reports, and recommending charges, if any, to the Chief Justice of the Court of Dalaran.

The Violet Hold

Among the ornate spires and enchanted streets of Dalaran lies the towering Violet Hold- the Kirin Tor's prison. Within, the city keeps criminals and forces of evil alike behind arcane barriers, each categorized into three different levels of security. It is arguably the most secure prison on Azeroth, being well-defended by might and magic alike. No prisoner may be released without informing the Minister of the Interior. Prisoners may also not be held more than 48 hours without being informed of the charges against them. Once the prisoners have been informed of the charges, they may post bail as determined by the Court, or remain in the level they were assigned until their trial. Prisoners may be released by persons of certain ranks, as determined by the level the prisoner is in, only before the trial as an alternative to posting bail. Once the sentence is set, prisoners may only appeal their case, or be pardoned by the Chancellor. All pardon requests go to the Minister of the Interior for investigation and review who will then issue a recommendation to the Chancellor.

Department of Magical Defense

A mix of an intelligence agency and operations, the Department of Magical Defense is tasked with ensuring public security for Dalaran and its territories, specifically with investigating and apprehending rogue spellcasters, both foreign and domestic, as well as investigating breaches of and enforcing the Forbidden Magics Act. The DMD openly employs every legal type of spellcaster and combatant necessary to carry out the successful apprehension of highly dangerous magical users. In addition, this department is responsible for processing Writs of Dispensation, which includes a background investigation and mental evaluation, as required under Dalaran law for individuals wishing to research certain regulated magics. This department is also tasked with identifying which spells are unsafe to use and should be forbidden or regulated, as well as detailing what those regulations should be, if applicable.

Violet Gate Authority

The Violet Gate Authority (VGA) is charged with enforcing Dalaran regulations regarding immigration and visitation, as well as the monitoring of imports and exports for illegal goods. It is responsible for oversight and security of the Violet Gate, specifically the enforcement of the Teleportation and Portals Act, ensuring that there is no unauthorized entry into the City of Dalaran and that all visitors enter through the Violet Gate. It is tasked with ensuring that the Violet Gate remains uncompromised and effectively screens and processes all visitors entering Dalaran for contraband as stated in Article V of the Laws of Dalaran, protecting the Dalaran economy from smuggling and illegal goods. It is also responsible with providing security at Krasus Landing, ensuring safe passage into and out of Dalaran.

The Mageguard

The Mageguard are responsible for protection of the Chancellor and the Cabinet when outside the City of Dalaran. When in use, the Chancellor is guarded by four Mageguard, while members of the Cabinet are guarded by three. They operate under continuous invisibility when on assignment, and make themselves known only when there is a perceived threat to their protectee.

Dalaran Emergency Management Agency

The Dalaran Emergency Management Agency (DEMA) is responsible for coordinating and assisting in all responses to instances of major disasters in Dalaran territory, including but not limited to providing food and supplies, shelter, safe passage, and with the assistance of DMD, containment of whatever caused the disaster. DEMA may call upon Kirin Tor Peacekeepers to assist in the event that such assistance is required.

Department of Research & Development

This department is tasked with a focus on defense research and development to protect the city of Dalaran, its territories and citizens. This department works in conjunction with other Ministries as needed in order to conduct its work, namely the Ministry of War. Some of its projects include the Darksight Protocol, Project TEMPEST, the Arcandome, and the Dalaran Information System Network.

Ministry Offices

The Ministry of the Interior is headquartered within the Chamber of the Guardian, as one of several offices located within the Spire. Aptly situated within the center of the City and constructed to withstand a Legion assault, the Chamber serves as a suitable location for overseeing the security of Dalaran.

Dalaran Arcandome

As part of a series of security upgrades for the City of Dalaran, there has been put in place a heavy modulated temporal dissonance field around the City, except in and around the Violet Gate. This temporal dissonance field, also known as the “Arcandome,” will prevent teleportation into and out of Dalaran except through the Violet Gate. If the caster attempts to teleport into the City except through the Violet Gate, they will find themselves redirected to the Violet Gate, and any attempts to teleport out by the caster circumventing the Gate will find that their teleportation attempt categorically fails. In addition, with assistance from the Nightfallen, the Arcandome also protects against teleportation using telemancy, ensuring that space-time rifts are also blocked except to/from Violet Gate.

Note: that as a hidden redundancy to the Arcandome, any forced attempts to override the dissonance field will trigger a failsafe, and the caster will find that their teleportation spell is automatically redirected to a Level 2 holding cell within the Violet Hold for breach of the Teleportation & Portals Act, pending trial.

Powered by several independent Saraphix Aurum Generators hidden in classified locations throughout the City, the Arcandome will thus be unaffected by attacks on the city itself, which include any forced siphoning of magical energy from the City proper.

Those within the Cabinet are given the frequency of the Arcandome via their holobracers to allow for teleportation in and out of the city. In addition, Interior-approved telemancy beacons also allow for teleportation into the city as necessary.

The Dalaran Arcandome was conceived out of a need to protect the City from unauthorized entry/exit, specifically to evade justice or commit another crime. Partially inspired by Jaina Proudmoore's warding of Darnassus prior to the Divine Bell incident, and more directly through the escape of a suspect from an arrest attempt, the Arcandome is designed to secure the city from similar setbacks again.

Dome of the Infinite

Type: Stellar Observatory

Location: Top level of a formerly demolished spire located in western Dalaran.

Diameter: 70 Yards

Built by the Department of Magical Defense, the newly constructed stellar observatory is the culmination of Shal’dorei temporal magic and traditional astronomancy, utilizing scripts retrieved from the Nighthold. Meant to build upon the stellar observatory of Star Augur Etraeus and it’s feats in seeing deep into the Great Dark Beyond, the stellar observatory is designed to provide the Kirin Tor with the ability to further study the observations made by the late Star Augur.

The stellar observatory functions in a similar fashion to the one in the Nighthold, except there is a central control nethercrystal positioned in the center of the deck, which allows the user to set the distance of viewing, as well as opening and closing the panels. Note, it is heavily suggested that panels be closed between shifting observations, as it may cause nausea.

This observatory also has a number of modifications to better suit the Kirin Tor, including but not limited to the ability to record observations onto holocrystals, and the ability to see deep space in virtually real-time, as opposed to observing light that reaches Azeroth many years down.

As a testament to its viewing capabilities, it has been formally named the Dome of the Infinite.

Tours available upon request when not in use by the Department of Magical Defense.

Neverland (Classified)

The Labyrinth
Location: Alterac Valley

Beneath the ruins of an abandoned barracks in Alterac Valley lies the “Labyrinth,” a prison designed for containment and information extraction. Equipped with an in-house alchemical laboratory and resident mages, it’s focus is on retrieving information from its detainees by any means necessary. The Labyrinth is also designed such that individuals not attuned to it would find that the halls seem to go on forever, with each turn around the corner to lead to a different hallway, seemingly with no exit.

Location: Feralas

Beneath the Ruins of Isildien lies what is simply known as Eden. This facility specializes in ‘rehabilitating’ its prisoners, wiping their memories completely clean and replacing them with different, fictional memories, thereby eliminating the threat without having to kill them. With new memories, Eden magi then rehabilitate and retrain its prisoners who are then released without a semblance of their formal life. In furtherance of that goal, the rehabilitated individual would also undergo magical cosmetic reconstruction, providing them with a new face and new genetic identifiers.